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public void OnDrawGizmos() { if (spell != null) { if(spell.spells != null) { foreach(KeyValuePair<string,SpellBase> sp in spell.spells) { if (sp.Value.config.attackEvents != null) { foreach(SpellAttackEvent e in sp.Value.config.attackEvents) { if (e.showDebugGizmos == false) continue; if (e.areaType == AreaType.CUBE) { Vector4 center = e.centerOffset; Vector4 p1 = center + new Vector4(e.extends.x, e.extends.y, e.extends.z,1); Vector4 p2 = center + new Vector4(-e.extends.x, e.extends.y, e.extends.z, 1); Vector4 p3 = center + new Vector4(e.extends.x,- e.extends.y, e.extends.z, 1); Vector4 p4 = center + new Vector4(e.extends.x, e.extends.y, -e.extends.z, 1); Vector4 p5 = center + new Vector4(-e.extends.x,- e.extends.y, e.extends.z, 1); Vector4 p6 = center + new Vector4(-e.extends.x, e.extends.y,- e.extends.z, 1); Vector4 p7 = center + new Vector4(e.extends.x, -e.extends.y, -e.extends.z, 1); Vector4 p8 = center + new Vector4(-e.extends.x,- e.extends.y,- e.extends.z, 1); p1 = transform.localToWorldMatrix * p1; p2 = transform.localToWorldMatrix * p2; p3 = transform.localToWorldMatrix * p3; p4 = transform.localToWorldMatrix * p4; p5 = transform.localToWorldMatrix * p5; p6 = transform.localToWorldMatrix * p6; p7 = transform.localToWorldMatrix * p7; p8 = transform.localToWorldMatrix * p8; Gizmos.color = Color.green; Gizmos.DrawLine(p1, p2); Gizmos.DrawLine(p1, p3); Gizmos.DrawLine(p1, p4); Gizmos.DrawLine(p2, p6); Gizmos.DrawLine(p2, p5); Gizmos.DrawLine(p3, p5); Gizmos.DrawLine(p3, p7); Gizmos.DrawLine(p4, p6); Gizmos.DrawLine(p4, p7); Gizmos.DrawLine(p5, p8); Gizmos.DrawLine(p6, p8); Gizmos.DrawLine(p7, p8); }else if (e.areaType == AreaType.ELLIPSE) { Gizmos.color = Color.green; int delta = 10; Vector4 center = e.centerOffset; if (e.angle.y >= 180) { for (int i = 0; i < 360; i+=delta) { float degnow = (float)i / 360 * 2 * Mathf.PI; float degnext = (float)(i + delta) / 360 * 2 * Mathf.PI; Vector4 pnow = center + new Vector4(-e.extends.x * Mathf.Sin(degnow), e.extends.y, e.extends.z * Mathf.Cos(degnow), 1); Vector4 pnext = center + new Vector4(-e.extends.x * Mathf.Sin(degnext), e.extends.y, e.extends.z * Mathf.Cos(degnext), 1); pnow = transform.localToWorldMatrix * pnow; pnext = transform.localToWorldMatrix * pnext; Gizmos.DrawLine(pnow, pnext); pnow = center + new Vector4(-e.extends.x * Mathf.Sin(degnow), -e.extends.y, e.extends.z * Mathf.Cos(degnow), 1); pnext = center + new Vector4(-e.extends.x * Mathf.Sin(degnext), -e.extends.y, e.extends.z * Mathf.Cos(degnext), 1); pnow = transform.localToWorldMatrix * pnow; pnext = transform.localToWorldMatrix * pnext; Gizmos.DrawLine(pnow, pnext); } } else { delta = (int)(e.angle.y/18); if (delta == 0) delta++; Vector4 pcBtm = center + new Vector4(0, -e.extends.y, 0, 1); Vector4 pcTop = center + new Vector4(0, e.extends.y, 0, 1); pcBtm = transform.localToWorldMatrix * pcBtm; pcTop = transform.localToWorldMatrix * pcTop; bool flg = false; Vector4 psBtm=Vector4.one, psTop = Vector4.one, peBtm = Vector4.one, peTop = Vector4.one; for (int i =(int)(e.angle.x-e.angle.y); i < (int)(e.angle.x + e.angle.y); i+=delta) {
= 360) up -= 360;
float degnow = (float)i / 360 * 2 * Mathf.PI; float degnext = (float)(i + delta) / 360 * 2 * Mathf.PI;
Vector4 pnow = center + new Vector4(-e.extends.x * Mathf.Sin(degnow), e.extends.y, e.extends.z * Mathf.Cos(degnow),1); Vector4 pnext = center + new Vector4(-e.extends.x * Mathf.Sin(degnext), e.extends.y, e.extends.z * Mathf.Cos(degnext),1); pnow = transform.localToWorldMatrix * pnow; pnext = transform.localToWorldMatrix * pnext; if (!flg) { psTop = pnow; } peTop = pnext; Gizmos.DrawLine(pnow, pnext); pnow = center + new Vector4(-e.extends.x * Mathf.Sin(degnow), -e.extends.y, e.extends.z * Mathf.Cos(degnow),1); pnext = center + new Vector4(-e.extends.x * Mathf.Sin(degnext), -e.extends.y, e.extends.z * Mathf.Cos(degnext),1); pnow = transform.localToWorldMatrix * pnow; pnext = transform.localToWorldMatrix * pnext; if (!flg) { psBtm = pnow; flg = true; } peBtm = pnext; Gizmos.DrawLine(pnow, pnext); } Gizmos.DrawLine(pcTop, pcBtm); Gizmos.DrawLine(pcTop, psTop); Gizmos.DrawLine(psTop, psBtm); Gizmos.DrawLine(pcTop, peTop); Gizmos.DrawLine(pcBtm, psBtm); Gizmos.DrawLine(pcBtm, peBtm); Gizmos.DrawLine(peTop, peBtm); } } } } } } } }
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